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Submitted on
April 10, 2013
Resolution
1280×720
File Size
1.3 MB
Length
11s
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886 (1 today)
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20 (who?)
Comments
14
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6
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Created in blender.
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:iconburlew:
Burlew Featured By Owner May 2, 2013  Hobbyist Digital Artist
Ooh, very nice! I like the render style, and impressive work with the hair. :D
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:iconstchimera:
STChimera Featured By Owner May 2, 2013  Student Filmographer
Thx :) I used cell shading and freestyle in blender to give it anime style shading and outlines
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:iconkobaltkween:
kobaltkween Featured By Owner Apr 29, 2013  Professional Digital Artist
How did you get the hair to work?
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:iconstchimera:
STChimera Featured By Owner Apr 29, 2013  Student Filmographer
I modelled the twin tails as a normal mesh object, then parented it to two chains of bones with automatic weights. I then attached those bones to two thin strips of invisible mesh that have a cloth modifier. This was done by parenting several empties to vertices along the middle of the strips, then adding IK constraints to the bones to point to those empties (so the bones move like the cloth strips and so the hair will have the same kind of cloth motion)

Sorry its quite hard to describe without pictures, but its a useful technique for making meshes behave like cloths.
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:iconkobaltkween:
kobaltkween Featured By Owner Apr 29, 2013  Professional Digital Artist
Wow. That's very inventive. I'm impressed you came up with that system. Thanks so much for the information!
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:iconstchimera:
STChimera Featured By Owner Apr 29, 2013  Student Filmographer
aha thx, but tbh I learnt the idea of attaching mesh to bones to empties to cloth from a hair rigging tutorial ^^; I think it's used by quite a few blender artists. It's pretty versatile in that it can be used to make any complex mesh behave like cloth - I also used it for Miku's skirt by attaching 8 bone changes around it, since the folds wouldn't hold with just a normal cloth modifier.
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:iconnosspeed64:
NOSspeed64 Featured By Owner Apr 26, 2013  Hobbyist Photographer
How long did it take to render and what settings did you use? Looks fantastic!
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:iconstchimera:
STChimera Featured By Owner Apr 27, 2013  Student Filmographer
Took about 40 mins
1280x720 AVI
with motion blur at 2 samples, anti-aliasing at 8 and using freestyle branch
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:icongolem1:
golem1 Featured By Owner Apr 26, 2013  Professional Digital Artist
The gait is not bad at all, but IMO has a way to go to live up to the quality of the modelling.
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:iconstchimera:
STChimera Featured By Owner Apr 27, 2013  Student Filmographer
Yes true, after seeing it again I felt like I rushed the animation
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